![]() ![]() To encourage strategic play, an orb periodically spawns in the centre of the map that grants bonus health and energy to the team that takes it down: an effective condensation of the Baron or Roshan mechanic from League of Legends or Dota 2 that encourages a rapid-fire sequence of strategic plays, feints, counter-attacks and gambits. Die and you’re booted back to the benches: teams score a point by wiping out their opponent, and matches are typically played first-to-three. Two teams fight over a small arena with a wide-open area in the centre. ![]() There are moments of fighting game style drama in the micro-pauses between plays, the kind of intricate competitive minutiae that should make the hairs on the back of your neck stand up if you’ve ever cared about getting good at a game.īattlerite’s principle mode, two-on-two or three-on-three elimination, is designed to allow this intricate combat system to shine. The right EX ability, triggered at the right time, can have more impact than a hastily-triggered ult. This is an elegant way to create a competitive environment where every player has loads of room to express their skill. You don’t have a mana bar: you generate energy through the use of powers, and this can be cashed in to trigger your best abilities or souped-up ‘EX’ versions of your regular powers. Despite the prevalence of stuns, silences, zoning effects and ultimate powers, Battlerite draws many of its best ideas from the world of fighting games. ![]() This cast of warriors, mages and-er-time-bending goat-things has been designed for balance and competitive variety. ![]()
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